![]() You need to turn in Turtle School tasks by talking to Master Roshi, but you can’t do that very often during the course of the story. Meals give you both permanent and temporary effects, but you can also get Chi-Chi to make full course meals with even more benefit-if you can find the recipe first. There are skills to level up, but sometimes you need to train before you can spend Orbs on your skill tree. Given that the main draw of doing sub-stories is to get extra Soul Emblems, it ruins the motivation to go and do anything outside of the main story. The Community Board is the main draw of Kakarot, but the benefits you get from collecting and leveling up Soul Emblems aren’t quite worth the effort. ![]() Some systems feel like a burden, however. The choice is there to do all that if you want. There’s no need to grind, no need to worry about finding materials to craft the perfect meal, no need to complete every sub-story. You’ll also complete a lot of the Turtle School Training tasks just by going through the motions, and they will provide enough healing items to power through some of the tougher story battles. Main characters will often get a lot of experience as a part of the story, making sure you’re not underpowered for the fights ahead. That freedom is one of Kakarot’s strengths. Sub-stories, the side quests of Kakarot, do appear to expire after some time, but you can return to various time periods after completing the game. If you don’t want to deal with any of that, though, you can just move on and come back later. If you so choose, you can spend hours fishing, collecting materials, and flying through the air collecting Z Orbs. Kakarot provides an open world to explore, and all sorts of things to collect, but you never feel forced to run around and do anything other than the next main story beat.
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